Flaws that you have revealed...


have been a great help!

Hi, this is Corporate Entity, LLC and you have revealed flaws in the Theian Engine used to power Goblin.Life merely by visiting corporate-entity.itch.io/goblin-life!

Keep up the good work!

What do you mean?

You broke a bunch of stuff by playing the game, this is very good!

File and Network Sizes are being reduced a ton, like a magnitude!

This is part of a schema change for the buffers and will change the file extension from .goblin to .dream as they are dreams not Goblins that is just confusing no?

As part of this change you can drag any .goblin file onto the website and it’ll update it to .dream. This support will last until sometime in the future when it mysteriously is removed.

The file savings are pretty extreme! ex: 800kb => 300kb!

Wow, you must be some sort of Goblin Space Wizard

While it is true I am a Goblin Space Wizard, this feat was no magic! I read the tomes of FlatBuffers docs and there for my eyes to behold was my pattern of storing Entities except as a way to waste memory and space significantly.

You see most software improvements is fixing past mistakes. Trying to put right what once went wrong. With source control you can leap from… wait that is a story for a different time.

Anything else from this?

  1. (Client FPS) Performance on the client is going to get another boost.
  2. (CCU/node) The theoretical max number of players connected per node at a time becomes unknown again.

Whew, okay. Client FPS is from the buffer sizes going down which means the client just has waaay less data to deal with all the time. The CCU/node boost is again, way less data to deal with and less mucking with the buffers.

Thank you for playing and revealing so many ways to make Goblin.Life more fun!

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